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Pulso Nocturno

2014 - Re conceptualizing the character designs from a game we came out with in 2014's Global game Jam. These are some style maps I was working on to guide the interns at Ennui Studio so that they could create more characters and assets based on this style guide.

First sketches to define the new style for this game.

First sketches to define the new style for this game.

Evolution of the Character's face & Shape

Evolution of the Character's face & Shape

Final Character Design of the Protagonist

Final Character Design of the Protagonist

Shadow man Mislead was a concept based on "scares" inside the game that would trick the character into seeing a creature but it was actually just the shadow of an object.

Shadow man Mislead was a concept based on "scares" inside the game that would trick the character into seeing a creature but it was actually just the shadow of an object.

Shadow Man Concept Art

Shadow Man Concept Art

Hell Dog Entrance Concept art

Hell Dog Entrance Concept art

Furniture modification to adapt to the game's nerve-wrecking style.

Furniture modification to adapt to the game's nerve-wrecking style.

How objects could be inspiration for new creature shadows.

How objects could be inspiration for new creature shadows.

An idea of would the 3d modelling should be used to create the shadow sprites.

An idea of would the 3d modelling should be used to create the shadow sprites.