First sketches to define the new style for this game.
Evolution of the Character's face & Shape
Final Character Design of the Protagonist
Shadow man Mislead was a concept based on "scares" inside the game that would trick the character into seeing a creature but it was actually just the shadow of an object.
Shadow Man Concept Art
Hell Dog Entrance Concept art
Furniture modification to adapt to the game's nerve-wrecking style.
How objects could be inspiration for new creature shadows.
An idea of would the 3d modelling should be used to create the shadow sprites.
2014 - Re conceptualizing the character designs from a game we came out with in 2014's Global game Jam. These are some style maps I was working on to guide the interns at Ennui Studio so that they could create more characters and assets based on this style guide.